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Instead of a static difficulty selection, you could introduce a Progressive Run mode. This adds "stakes" and strategy to a simple memory game.
But good game nonetheless keep up the good work :pp
you already have the necessary building blocks
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Comments
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1. Viewport & Responsiveness (UX)
2. State Idempotency Bug (Technical)
3. Combo System Logic
4. UI/UX Aesthetic: Settings Panel
New Game Mode Concept Suggestion: "Memory Rogue" (Roguelite)
Instead of a static difficulty selection, you could introduce a Progressive Run mode. This adds "stakes" and strategy to a simple memory game.
The Loop
Example Power-Up Cards:
But good game nonetheless keep up the good work :pp
you already have the necessary building blocks